Your framework and the CAD, kept in step
If your server runs ESX, QBCore, QBox, ox_core or ND_Core, nobody has to make their character twice. Game characters become CAD civilians, and the vehicles and licences they own come with them. Integrations is in beta: ask us in Discord to switch it on for your community.
Characters become civilians
When a player makes or loads a character in game, the matching civilian appears in the CAD with their name, date of birth and details.
- ESX, QBCore, QBox, ox_core and ND_Core
- New characters show up without anyone typing them in
- Changes in game carry over to the CAD
Vehicles and licences
Owned vehicles are registered to the right civilian, so a plate check in the CAD shows who owns the car. Licences from the framework show on their record.
- Owned vehicles registered in the CAD
- Licences carried across
- You choose what syncs from the website
ERS in the CAD
Running Emergency Response Simulator? Its shifts sign officers on in the CAD, callouts, traffic stops and pursuits become calls, and the people and vehicles it makes up can be run and written up like anyone else.
- ERS shifts sign people on and off duty
- Callouts, traffic stops and pursuits as CAD calls
- ERS people and vehicles you can look up, cleaned up after a few days
Works well with
Dispatch, police, fire and EMS terminals, records and civilians.
One resource that links your server to the CAD and Staff Panel.
The loading screen players join through, character select, a spawn selector, an in-game HUD, game permissions, door locks, death and hospital, and Discord presence.
Bring your community over
Join our Discord and open a ticket. We will set your community up and the bot will message you a link to claim it.