Police can write and check commercial vehicle contracts on plates and by number. Application forms can open and close on set dates, shown on the events calendar.
New
- Commercial contracts. Carriers can hold a contract that lists the vehicles they're cleared to run. Police see it on a plate lookup as active, expired, suspended or revoked, and can search contracts by number, DOT or MC number, or carrier. Switch it on under CAD settings → Settings. Suggested by Jordan (SUG-1027).
- Write and manage contracts. Police on duty write, edit, suspend, revoke and renew contracts from the new Contracts tab, or straight from a plate with Write contract. Business lookups list a carrier's contracts.
- Apply at the DMV. Civilians apply for a contract from the new Contracts section, for one of their businesses or as an owner-operator. The DMV desk issues, renews and suspends them.
- Application dates. Application forms have Opens on and Closes on times. The form opens and closes by itself, and the dates show on your events calendar so people know when to apply. Suggested by KaiDarkmoon from Ripple Falls Emergency Response Roleplay (SUG-1022).
Improved
- Training for guests. A new events setting, Show training sessions to guests, puts training sessions on the calendar for visitors who aren't signed in.
- Events in the menu. While your Events page is on, Events is added to your site's header by itself. Move or remove it under Navigation.
- Commercial vehicle contract report template. A new starter report template for commercial vehicle stops.
- Add one starter template at a time. The Report templates page now has an Add button for each starter template you don't have yet, even if you already have your own.
- Feedback progress. On the feedback board, each step shows who moved it there and when, right on the progress bar.
Fixed
Everything in this update is on the website. There's no FiveM resource update.
Players stay down until a medic comes, with hospital stays, bills and patient care reports. Fleet vehicles can be added several at once, and Game Permissions reads roles from department Discords.
New
- Death and hospital (beta). Players who die stay on the ground until a medic on duty gets them up with /revive or takes them to hospital with /hospital. Staff can revive too.
- Respawn timer. If nobody comes, players can hold E to wake up in the nearest hospital once the timer runs out. You can set a shorter timer for when no medics are on duty.
- Hospital stays. Patients stay in a bed for as long as you set, then leave healed. The stay can bill their character's bank account and add a patient care report in the CAD.
- Draft or sent in. Choose whether the patient care report is left as a draft for the medic to finish, or sent in automatically.
- While down. Choose whether downed players are muted on voice and kept out of chat.
- /hospitalspot and /hospitalbed set where patients leave each hospital and where its beds are.
- Set it up under Mechanics → Death & hospital. It's in beta, so ask us to switch it on.
Improved
- Add several fleet vehicles at once. On the Fleet page, Add several at once takes one vehicle per line (name, model, plate, spawn code), up to 200 at a time. You can paste them straight from a spreadsheet. Suggested by Connor from Pacifica Roleplay (SUG-1023).
- /vssave can save to every matching vehicle. The list now has Save to all, which puts the car's setup on every fleet vehicle with the same spawn code.
- Game Permissions reads roles from your department Discords. Roles from every linked Discord server with the LonexOne bot in it can now be used on the board, and each one shows its server's name. Being "in our Discord" and the join gate still mean your main server.
Fixed
- The CAD showed on the loading screen instead of your loading screen for players who had opened the CAD tablet before. Reported by wildcat524 from D1RP (BUG-1025).
- Game Permissions only read roles from the main Discord server, so communities split across department Discords couldn't give permissions by those roles. Reported by Connor from Pacifica Roleplay (BUG-1026).
Death and hospital and Save to all need the LonexOne resource 0.19.0 from Cfx Portal. Replace your lonexone folder and restart the server. The two fixes are on the website and need no update.
Sits do more than bring the player to you. They can freeze them and delete their vehicle, and you can end a sit from the staff menu.
Improved
- End sit in the staff menu. While you're in a sit, the Start sit button on the player's record changes to End sit, so you no longer need /endsit.
- Sits freeze the player. The player stays frozen next to you until the sit ends, then they're unfrozen and sent back to where they were.
- Sits clear the player's vehicle. If the player was in a vehicle, it's deleted when the sit starts, unless someone else is still in it.
- Choose what a sit does. Turn freezing or vehicle deletion off in Staff Panel → Staff settings → In game, under When a sit starts. Both are on by default.
Fixed
- There was no way to end a sit from the staff menu. Thanks to Connor from Pacifica Roleplay for reporting it (BUG-1024).
Needs the LonexOne resource 0.18.3. Download it from Cfx Portal, replace your lonexone folder and restart the server.
Lock doors in game so only the right people can open them, like officers on duty at their own station. Plus fixes for character clothes and the first door lock reports.
New
- Door locks (beta). Lock doors in game so only the right people can open them, like officers on duty at their own station. Players walk up to a door they can open and press E.
- The door manager. Type /doors in game, press Add a door and look at a door to pick it, including double doors and gates. Name it, put it in a building and choose who can open it: people on duty in a department, a rank, a division, a Discord role or a Game Permissions group. You can change everything on the website too, under Mechanics → Door locks.
- Keypads, lockpicking and auto-lock. Give a door a code, let it be picked with a short game that can send a break-in call to the CAD, or have it lock again by itself.
- Building lockdowns. Lock every door in a building at once, in game or on the website, until you lift it.
- Import from ox_doorlock and cd_doorlock on the website.
Improved
- Lockpicking gets harder as you go: each pin moves faster than the last.
- A failed pick means a 30 second wait before that player can try the same door again.
- Picking a door in /doors now outlines the whole door, and doors you've already picked stay outlined in green.
Fixed
- A door locked while it was open stayed open. It now swings shut, then locks.
- With People who set up door locks open every door turned off, those people could still open every door. Now they only open the doors they've been given.
- Characters came back in mixed-up clothes after rejoining. Characters played since then may need their outfit setting once more.
The newest FiveM resource is 0.18.2. Download it from Status & servers and restart your server.
Players pick or make their character as they join, priorities get a cooldown, the AOP can follow a schedule, and each game server has a health check with update notices.
New
- Character select (beta). As players join, they pick one of their characters or make a new one, which is made in the CAD at the same time. It looks like the spawn selector, with the character standing on the right so players see each one's look, and the spawn selector opens straight after. Each character's look is saved and comes back when they pick them again. /character switches. Set it up under Mechanics → Character select.
- Priority cooldowns. One priority at a time: players use /priority start and /priority end, then everyone waits for the cooldown. Staff can put priorities on hold, clear them or set a cooldown, in game or on the HUD page. The status and countdown show on the HUD next to the AOP. Turn it on under Mechanics → HUD.
- Scheduled AOPs. Set times of the week when the AOP changes by itself, like Sandy Shores on weekday evenings. Players get a warning in chat a few minutes before. Staff changes in between stay until the next one.
- Server health check. Status & servers → Health shows each server's resource version, OneSync, players and whether screenshot-basic, the postal map and Game Permissions are set up, with what to fix. Recent console warnings are listed too.
- Update notices. The website and the server console tell you when a newer FiveM resource is out, and what's new.
- Help on every page. A ? next to page titles and sections opens the help article for it.
Improved
- Join gate. The card shows which Discord account was checked, and suggests FiveM may be using a different one. Website roles now say "on the website" so they aren't mixed up with the Discord role of the same name.
- Character looks save the moment a player leaves or switches character.
Fixed
- With Only people with certain roles on, the join gate turned players away when the bot couldn't read their roles. They're let in now, like the other modes.
Update the FiveM resource to 0.17.0 from Keymaster.
Set in-game permissions from Discord roles and ranks, lock vehicles, weapons and peds to groups, show your community on players' Discord profiles, and give divisions their own vehicles and uniforms.
New
- Game Permissions (beta). Decide who gets what in game under Mechanics → Game Permissions. Drag Discord roles, website roles, ranks, divisions and CAD duty onto groups, then pick what each group can do. Players get their permissions as they join, and within seconds of a change. It replaces DiscordAcePerms and Badger_Discord_API, with no bot token on your server.
- Join gate. Let anyone join, only people in your Discord, or only people with certain roles. Everyone else sees a card with your name and logo, a button to join your Discord, and Retry.
- Locked vehicles, weapons and peds. Lock any of them to a group. Players without it are taken out of the driver's seat, lose the weapon or attachment, or are switched to another ped. Import config brings over your DiscordVehiclesRestrict, DiscordWeaponPerms and DiscordPedPerms lists.
- Groups for a set time. Give one player a group for an hour, a week or until a date, like a trial week for new staff. It comes off by itself.
- /myperms. Players see their groups in chat, why they have each one, and what locked items they can use.
- Discord presence (beta). Players' Discord profiles show your community while they play, through your own Discord app: your name, your images, a line like LSPD 1A-12 · Sandy Shores, and buttons to join your server or Discord. Set it up under Mechanics → Discord presence.
- Division vehicles and uniforms. Each division's page now lists its own vehicles and uniforms. Division ranks can be allowed to manage them, for their division only.
Improved
- Fleet & uniforms can be filtered by division.
- New help article: Game server setup checklist, everything to set up so duty, the tablet, the map and photos work in game.
Fixed
- With the join gate or the Staff Panel on, players were refused with "Unknown error" even when they were allowed in. Update the FiveM resource to 0.15.1.
A new in-game HUD with seatbelts and postal maps, AOP and peacetime commands for staff, and divisions with their own ranks, rosters, discipline, applications and training.
New
- HUD (under Mechanics): speed, fuel, seatbelt, compass, road, area, postal, AOP, date, time, health, armour, voice and your callsign on duty. Pick one of seven designs, then set the colours, size, position and what it shows. Players can pick their own design and hide parts with /hud.
- Seatbelts: buckle up with /seatbelt or B, with buckle sounds and a warning chime while you drive without one. Crash hard unbelted and you go through the windscreen. Works alongside your own seatbelt resource if you have one.
- Postal maps: swap the game's minimap and pause map for the BigDaddy, GTA V postal atlas, WildFyr or Oulsen postal map, picked on the website. Postals in the HUD, /gps and the CAD switch to match the map.
- Oulsen satellite postals on the CAD live map.
- AOP and peacetime from the game: staff change the AOP with /aop and turn peacetime on or off with /peacetime or /pt. Everyone sees it in chat and on the HUD straight away. Peacetime stops shooting, fighting and drawn weapons, with an option to let officers on duty keep theirs. Give your staff roles the new Change the AOP and peacetime permission.
- Register your car from the game: /registervehicle or /regveh in the driver's seat fills in the plate, make, model and colour. With a DMV, it sends an application instead.
Department Panel
- Division ranks with their own permissions, set like department ranks.
- Division rosters, with promote, demote, add and remove.
- Division discipline: warnings, strikes and terminations kept separate from department discipline.
- Division applications that accept people straight into the division.
- Division training: certifications and tests for a division, and only certified members can host.
- Duplicate button for uniforms and fleet vehicles, so rank variants are quick to make.
Improved
- HUD settings are now split into tabs. The new Live tab shows the current AOP and peacetime, with quick AOP buttons, a one-click peacetime switch, a preview and recent changes.
- The CAD's AOP and the HUD's AOP are now one and the same, and you can change it from the top of the CAD.
- The game's own street names and health bars are hidden while the HUD shows its own.
- Minimap zoom can be set on the website, on foot and in a vehicle.
- AOP and peacetime messages in chat are easier to read.
Fixed
- The HUD settings page no longer jumps when you scroll.
- The minimap no longer goes blank or plain green with a postal map.
- The HUD no longer blinks when peacetime or the AOP changes.
- Busy game servers no longer hit an occasional database error.
Update the LonexOne FiveM resource to 0.12.2 from Keymaster to get the in-game changes.
Connect ERS to the CAD for shifts, callouts, traffic stops and the people you meet, plus a new partners page, a multi-community discount and fixes for role links, dropdowns and server status.
New
- ERS (Emergency Response Simulator) in the CAD: going on shift in ERS puts you on duty, accepted callouts, traffic stops and pursuits become CAD calls with your unit on them, and the people and vehicles you deal with can be run in the CAD. Turn it on under Integrations. Needs the LonexOne FiveM resource 0.9.0.
- Partners: meet the hosting providers, developers and creators we work with at lonexone.com/partners. Want to be one? Apply on the Become a partner page.
- Multi-community discount: run more than one community with us? Ask in our Discord and we'll take 5% off each community's plan while two or more are paying.
Improved
- Server status now comes straight from the LonexOne FiveM resource, so servers that aren't on the FiveM server list show as online with their player count.
- Date and time fields show what the time is for you when your time zone is different from your community's, for example "That's 2:20 PM for you".
- The member bar on your site fits on one line on any screen. Links that don't fit go under More.
- Status & servers accepts join links pasted as
cfx.re/join/..., the way FiveM shows them.
Fixed
- Saving role links in the control panel keeps you where you were on the page instead of jumping to the top.
- Dropdowns inside pop-up boxes, like Edit details on a training test, can be opened and picked from again.
- Extra space between the header and the articles on help centre categories.
Thanks to @user, @user and @user for the reports and ideas.
Forums for your site, a screenshot and clip gallery, Ctrl+K search, a personal schedule for every member, and a new place to suggest features and report bugs.
New
- Forums: a new module for discussion on your community site. Set up categories, choose who can see, post and reply in each, and moderate from the thread itself. Members can mention each other, quote posts and follow threads. Forums is in beta: ask us in Discord to switch it on.
- Gallery: members share screenshots and YouTube, Twitch or Medal clips. Approve uploads first if you like, sort them into albums, and feature the best on your home page. Switch it on under Gallery in your control panel.
- Search: press Ctrl+K anywhere in the control panel to find people, departments, pages, documents and settings. Your community site has a search button too.
- My schedule: every member gets a page with their upcoming events, training and leave, plus a calendar link for their phone.
- Feedback board: suggest features and report bugs at lonexone.com/feedback. Vote on the website or with the button in our Discord, and follow each idea from Voting to Released.
Improved
- Training sessions now show on your events calendar for signed-in members.
- Search, forum threads and gallery uploads are included when members search your site.
- Billing messages now come from the LonexOne bot in Discord, and invoices and receipts from Stripe.
Fixed
- Add a card on the Billing page works again.
- Searching for people by name in the control panel works again.
Bring your LonexCommunity site over in one go, use a Discord bot with your community's name, copy training tests and sessions, and unlink several Discord roles at once.
New
- Import site: bring your LonexCommunity site into LonexOne. Upload your database export under Site → Import site, check the preview, and pick what to bring over: branding, pages, news, the menu, departments with ranks, application forms with pending applications, your team and open suggestions. Images are copied from your old site, and you can undo the import within 24 hours.
- Your own Discord bot: swap LonexOne's bot for one with your community's name and picture. It gives out roles, sets nicknames, posts logs and news, sends messages, tracks voice patrol shifts and answers /player and /action. $5 a month on the invoice you already get on the 1st. The owner can set it up from Discord servers → Your own bot.
- Copy a training test: open a test and click Copy to get a draft with the same sections and questions.
- Copy a training session: open a session and click Copy to schedule it again a week later, with the same test, location, instructor and training roles.
Improved
- Role links: the roles already linked in a row are now ticked when you open Change roles…. Untick the ones you don't want, or click Untick all, then Save roles once.
- After you link or unlink a role, the page stays where you were instead of jumping back to the top.
Thanks to @user and @user for the suggestions.
Let players pick where they spawn, connect ESX, QBCore or QBox to your CAD, and give departments their own Discord servers.
New: Mechanics
The Loading Screen module is now Mechanics, and it has a second part:
- Spawn selector (beta): players pick where they start from places you set up, with the camera high above each one before they go. Add places in game with
/spawnpoint, then group them and give them icons in your panel. - Places can be for one department only, like a police station for officers.
- Shows each player their last location at the top of the list.
- Uses your logo and site colour, in a dark or glass style.
Your loading screen carries on as it was. Find both under Mechanics in your panel.
New
- Integrations (beta) with ESX, QBCore, QBox, ox_core and ND_Core: game characters, vehicles and licences show in the CAD, and jobs, duty, fines, jail, impounds, licences and money go back to the game.
- Department Discord servers: say which department a child server belongs to, and the Log channels page only shows that department's servers.
- Developer API: add, promote and remove roster members; give and lift bans and warnings; decide applications and leave requests; book training, enrol members and award certifications; read records, shifts and plate reads. Docs at https://lonexone.com/developers
Improved
- Discord pages load straight away instead of waiting on Discord.
Updating
Update the LonexOne FiveM resource to 0.8.6 from Keymaster and restart your server. Ask us in support to try the spawn selector or Integrations while they're in beta.
The ONE 3000 plate reader and uniforms that go on in game
The ONE 3000 plate reader
Police on duty now have a plate reader and radar in their car. It reads the plate and speed of the car in front and behind, and the lanes either side. It also checks every plate against the CAD as you drive.
- Type
/alpr to open the remote and control everything with buttons: power, lock front or rear, run a plate, make a call, fast limit, volume, lanes and position. - A stolen car, BOLO, warrant or expired papers beeps, flashes red and shows the owner. Dispatch and your department see it in the CAD too.
- Shows target, fastest and patrol speeds, with same or opposite direction and whether the gap is closing.
- Run a plate for the car, owner, registration and insurance without opening the tablet. It's logged like any CAD lookup.
- Turns on by itself when you get into an emergency vehicle. You can switch that off under Cameras → Settings.
- Set your own keys for it in GTA's key bindings, and drag it anywhere on your screen.
Plate history
Cameras now keeps where the plate readers saw each player's car, so you can search where a plate has been. It's kept for 7 days to start with; you can choose up to 90 days, or turn it off.
Uniforms you can wear
Uniforms now carry the actual clothes, not just a name.
- Fleet managers dress in the uniform in game and type
/uniformsave, or enter the clothing numbers on the uniform's page. - Members type
/uniform to put on any uniform they've been given, and can change back into their own clothes from the same menu. - Optionally, players put their uniform on when they go on duty and change back when they go off duty.
To get the in-game features, update the LonexOne FiveM resource to version 0.5.1 from Keymaster and restart it.
The plate reader needs the Cameras module.
Design the screen players see while they join your server, right from your panel. Plus a CAD fix for civilian screens and sharper text everywhere.
New: Loading Screen
Design your server's loading screen in the panel and publish it. Players see it the next time they join, with no files to edit and no restart.
- Six layouts: Centred, Sidebar, Bottom bar, Full screen, Cinematic, and Custom, where you drag and resize widgets anywhere on the screen
- Dark, light or glass style, in your site colour or one you pick
- Backgrounds: an image slideshow or a YouTube video, with no controls or subtitles showing
- Music: up to 5 tracks with shuffle and volume. Players can pause with Space
- Greets players by name with their departments and ranks, when they've signed in to your site with Discord
- Fills itself in: staff from your team page, latest news, live player count, and your Discord, socials and store links
- Add your own rules, tips and keybinds
- A loading bar that follows the real loading progress
Install it from Modules in your panel, then add the lonexone_loadscreen resource to your server and ensure lonexone_loadscreen in your server.cfg. Remove any other loading screen first: a server can only use one.
Fixed
- CAD: civilian screens no longer show officers' panic alerts.
- CAD: the Close call button is readable again, and the Disposition box no longer fills in your web address.
- Text across the site, panel and CAD now uses our proper font on every computer, not just ones that have it installed.
- Page titles show "&" properly instead of "&".
A public API with webhooks, support for your existing LonexCAD resources, Fire & EMS departments, and fixes across every module.
New
- Developer API: create API keys for your community with only the access they need. Read and update members, departments, rosters, CAD calls, units, BOLOs, warrants, news, events and more. Docs at https://lonexone.com/developers
- Webhooks: get signed event deliveries sent to your own server, and pick which events you want.
- Your old resources keep working: LonexCAD, LonexStaff and LonexCommunity store resources can talk to LonexOne without changes. See the migration guide in the docs.
- Fire & EMS departments: members sign on as fire or EMS.
- Division leads get their own permissions.
- CAD permissions by rank: give CAD access to department ranks; review and approval stay within the department.
- Penal code page on your community site, with a choice of what it shows.
- Ungraded call type for calls created in game.
- Help centre with over 150 guides covering every module: https://lonexone.com/help
- Updates page with every release: https://lonexone.com/updates
- Owners of a live community now get the customer role in our Discord.
- You get a Discord DM when your custom domain goes live.
Improved
- Callsigns: pick from the free ones in a rank instead of typing them. CAD sign-on uses the callsign from your roster.
- Drag ranks into order on the department page.
- Penal code: tick charges to move, retype or delete them together.
- Clearer department type choices that explain what each type does.
- Team page: the whole card links to the profile, and you can show roleplay names, Discord names or both.
- New sign-in and account pages.
- Suspended members lose their department roles.
- If your community has no website, its address now links to the CAD and sign in instead of a blank page.
- Saving your branding is faster.
- Claim links: sending a second link no longer breaks the first, and opening it again takes you to your community.
Fixed
- Dropdowns in the panel no longer scroll the page or leave blank space under them.
- Classic and Realistic CAD headings are readable in light mode, and Classic top bars wrap instead of overlapping.
- Copying a CAD config no longer copies the map image.
- Removing an evidence photo now works every time.
- Lots of small fixes across every module, found while writing the help articles.