LonexOne
← All updates
1.4

Spawn selector, framework integrations and department Discord servers

Let players pick where they spawn, connect ESX, QBCore or QBox to your CAD, and give departments their own Discord servers.

by Cubik

New: Mechanics

The Loading Screen module is now Mechanics, and it has a second part:

  • Spawn selector (beta): players pick where they start from places you set up, with the camera high above each one before they go. Add places in game with /spawnpoint, then group them and give them icons in your panel.
  • Places can be for one department only, like a police station for officers.
  • Shows each player their last location at the top of the list.
  • Uses your logo and site colour, in a dark or glass style.

Your loading screen carries on as it was. Find both under Mechanics in your panel.


New

  • Integrations (beta) with ESX, QBCore, QBox, ox_core and ND_Core: game characters, vehicles and licences show in the CAD, and jobs, duty, fines, jail, impounds, licences and money go back to the game.
  • Department Discord servers: say which department a child server belongs to, and the Log channels page only shows that department's servers.
  • Developer API: add, promote and remove roster members; give and lift bans and warnings; decide applications and leave requests; book training, enrol members and award certifications; read records, shifts and plate reads. Docs at https://lonexone.com/developers

Improved

  • Discord pages load straight away instead of waiting on Discord.

Updating

Update the LonexOne FiveM resource to 0.8.6 from Keymaster and restart your server. Ask us in support to try the spawn selector or Integrations while they're in beta.