LonexOne
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1.11

Door locks, plus fixes for character clothes and lockpicking

Lock doors in game so only the right people can open them, like officers on duty at their own station. Plus fixes for character clothes and the first door lock reports.

by Cubik

New

  • Door locks (beta). Lock doors in game so only the right people can open them, like officers on duty at their own station. Players walk up to a door they can open and press E.
  • The door manager. Type /doors in game, press Add a door and look at a door to pick it, including double doors and gates. Name it, put it in a building and choose who can open it: people on duty in a department, a rank, a division, a Discord role or a Game Permissions group. You can change everything on the website too, under Mechanics → Door locks.
  • Keypads, lockpicking and auto-lock. Give a door a code, let it be picked with a short game that can send a break-in call to the CAD, or have it lock again by itself.
  • Building lockdowns. Lock every door in a building at once, in game or on the website, until you lift it.
  • Import from ox_doorlock and cd_doorlock on the website.

Improved

  • Lockpicking gets harder as you go: each pin moves faster than the last.
  • A failed pick means a 30 second wait before that player can try the same door again.
  • Picking a door in /doors now outlines the whole door, and doors you've already picked stay outlined in green.

Fixed

  • A door locked while it was open stayed open. It now swings shut, then locks.
  • With People who set up door locks open every door turned off, those people could still open every door. Now they only open the doors they've been given.
  • Characters came back in mixed-up clothes after rejoining. Characters played since then may need their outfit setting once more.

The newest FiveM resource is 0.18.2. Download it from Status & servers and restart your server.