LonexOne

Schedule the AOP

Have the AOP change by itself at set times of the week, like Sandy Shores on weekday evenings, with a warning in chat a few minutes before each change.

Mechanics Updated 12 Nov 2026 2 min read
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If your sessions follow a pattern, like Sandy Shores on weekday evenings and Paleto Bay on Friday nights, the AOP can change by itself. Players get a warning in chat a few minutes before each change, and staff can still change it by hand in between.

Before you start#

  • Your community needs the CAD, or the HUD under Mechanics.
  • Your game server needs the LonexOne FiveM resource, version 0.17.0 or newer, for the warning in chat. The AOP changes with older versions too.
  • Times follow your community's timezone, set under Branding & content. Check it's right first.

Set up the schedule#

  1. Under Mechanics, click HUD. The page opens on the Live tab.
  2. Under Scheduled AOPs, fill in a row for each time:
    • Click the days it runs.
    • Set From and To. A time that ends before it starts runs past midnight, so Friday 22:00 to 02:00 runs into Saturday morning.
    • Type the AOP.
  3. Set AOP outside these times to the AOP to go back to when a time ends, like State wide. Leave it empty to keep whatever the AOP was.
  4. Set Warn in chat, minutes before. 0 means no warning.
  5. Tick Change the AOP on a schedule and click Save.

Saving gives you two more empty rows. To remove a time, clear its AOP and save. You can have up to 20.

How it works#

  • The AOP changes within a minute of each time starting and ending. The chat says AOP: SANDY SHORES, changed by the schedule.
  • A few minutes before, the chat says AOP CHANGING: To Sandy Shores in 5 minutes.
  • If staff change the AOP by hand during a time, their change stays until the next time starts or ends.
  • Each change shows under Recent changes on the Live tab, and in the activity log.

See also

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