Schedule the AOP
Have the AOP change by itself at set times of the week, like Sandy Shores on weekday evenings, with a warning in chat a few minutes before each change.
If your sessions follow a pattern, like Sandy Shores on weekday evenings and Paleto Bay on Friday nights, the AOP can change by itself. Players get a warning in chat a few minutes before each change, and staff can still change it by hand in between.
Before you start#
- Your community needs the CAD, or the HUD under Mechanics.
- Your game server needs the LonexOne FiveM resource, version 0.17.0 or newer, for the warning in chat. The AOP changes with older versions too.
- Times follow your community's timezone, set under Branding & content. Check it's right first.
Set up the schedule#
- Under Mechanics, click HUD. The page opens on the Live tab.
- Under Scheduled AOPs, fill in a row for each time:
- Click the days it runs.
- Set From and To. A time that ends before it starts runs past midnight, so Friday 22:00 to 02:00 runs into Saturday morning.
- Type the AOP.
- Set AOP outside these times to the AOP to go back to when a time ends, like State wide. Leave it empty to keep whatever the AOP was.
- Set Warn in chat, minutes before. 0 means no warning.
- Tick Change the AOP on a schedule and click Save.
Saving gives you two more empty rows. To remove a time, clear its AOP and save. You can have up to 20.
How it works#
- The AOP changes within a minute of each time starting and ending. The chat says AOP: SANDY SHORES, changed by the schedule.
- A few minutes before, the chat says AOP CHANGING: To Sandy Shores in 5 minutes.
- If staff change the AOP by hand during a time, their change stays until the next time starts or ends.
- Each change shows under Recent changes on the Live tab, and in the activity log.
See also
Change the AOP and peacetime
Move the AOP and turn peacetime on or off from the game with /aop and /peacetime, on the HUD page or from the top of the CAD. Everyone is told in chat and sees it on their HUD straight away.
Use priority cooldowns
Allow one priority at a time across the server, then a cooldown before the next. Players start and end their own with /priority, staff can put priorities on hold, and everyone sees the status and countdown on their HUD.
Set up the HUD
Put speed, fuel, seatbelt, compass, roads, postal and more on screen in game. Pick one of seven designs, choose your colours, where it sits and what it shows, let players change it with /hud, and swap the minimap for a postal map.
Can't find what you need?
Open a ticket in our Discord and someone from the team will help. Found a bug, or missing a feature? Tell us on the feedback board.